Hello there. Today I’m continuing to post about UI and I want to talk about one of the most important things for UI (and basicaly most other types) designer – guidelines.
Every big project have its own guide(brand)book. No matter if it’s OS or Oil Company. As company always have some special designed things like cars, planes, banners, t-shirts, pens or whatever you want, OS have windows, bars, icons and other stuff. When designer is making corporate style he knows that other people that will decorate cars, format documents and paint planes really knows nothing about design. So he makes a special book of design guidelines, or simply “how everything should be done from the designer’s point of view”. And there he describe all stuff that can be made in details, all margins, colour and font schemes and all other stuff. He draws guides how pictures in the document should be formatted. And this helps a lot for people that are not designers to produce corporate styled stuff that looks well.
Now let’s return to to the Maemo world. Honestly it has some description of design guidelines but it’s too basic. And developers can sometimes ignore even that small amount. Tim Samoff have tried to write good guide for Maemo UI design but it covers not all spheres of UI design.
The worst thing is that lack of guidelines document affects Maemo Team itself, cause they have problems like 10 different styles of arrows in one theme, icon style inconsistency and some others. And it affects community developers too cause they are not designers so they do what they want :)
What I propose is to make one central Uber Guideline Document with some basic templates for editing. I’ll show you an example on my “application icons guideline” test document.
So, here’s an example of standard guideline document. Hope something like this is already made for Maemo 5 in some Secret Underground Helsinki Lab :)
Tomorrow you’ll see more examples of icons that were built according those guidelines cause we are coming to the hottest stuff in my series!